The final solution will be assessed for length, considering the average human sustained attention span is 20 minutes. The appropriate length, from 3-8 minutes, will include enough information as possible, while engaging the audience with questions they can answer. The designer must review the video for aesthetic appeal, understanding that an interesting mood and graphic design can make the viewer more interested in the content. The designer will review the accuracy and relevance of the information and content before filming and editing. Understanding the information and content must occur during the researching process. The designer will review the video for the efficiency of the introduction and conclusion. The introduction and conclusion must reflect the information presented in the video and make the audience want to learn more about the topic.
First, the design team must understand the topics that will be addressed in the museum. During the research process, the designers will obtain important and relevant facts that can be presented in the exhibits. The designers must locate and record all information they will use to put together the exhibits, museum layout, and video. Designers will research at home, in libraries, or on computers in class. Each member of the team must understand the content of the museum so the designer can consider the topics in their design. When researching, the designers must review and assess the relevance and the importance of the information.
After locating the information to be used, the team must create an outline. The team must divide the research into topics. The team will meet in class to assemble the outline. The outline will become a guide for the exhibit design and architectural museum layout. The team will assess the information that has been collected at this time. Topics such as Impressionism, Pointillism, and the Renaissance will be assigned to the filmmaker or exhibit designer. Designers will assess the ability to translate the outline into their design in class. Each designer’s mentors will be consulted about how to reflect the research outline in their role.
The designer will devise at least four possible solutions to present her topic. Each solution must have a unique approach to the presentation. The designer will ensure each solution’s viability. Then, the designer will test each solution in a Specifications Chart, finding the solution that fulfills the mission most efficiently.
Next, the designer will begin filming, interviewing, writing, and recording. At this stage of the process, mentors will be consulted on a regular basis and updated on the process. The designer will use the research and outline as guidance during the filming process. The designer will write a script that accomplishes the mission of the video. The designer will review the progress that has been made at every step of the process. The designer will film an opening and closing scene, hiring an actor to narrate the story. The opening and closing scenes will be filmed in a home or other comfortable place to relax the audience. The designer will gather all documents, paintings, and other pieces from online archives. The designer will review all visuals for coherence, consistency with narration, and accuracy in displaying the story. The designer will compile resources at home or in class. All editing and adjusting will be done in class or at home. If needed, the team will decide on a color scheme and design theme for coherence in class.
When each designer is finished, the team will assess each final solution and give feedback in class. The museum system will be reviewed as a whole, and checked for coherence, logical order, aesthetic, and mood. All mentors will be consulted regarding the coherence of the system.
The most important assessment of the video is how it affects the audience. Once the system has been adjusted and approved by the team, the team will select an audience to test their system. The system should be presented as realistic as possible. The audience will give feedback that should be noted. If there is an overlooked design flaw that must be addressed, it will appear in the audience feedback. The public review can occur in class or at another meeting place.
Reviewing Type: Exploratory and Comparison
Reviewing Stage: Preliminary
State of Solution: Research
Condition of Reviewing Stage: Meeting with team, individual work and study
Tools and Equipment required: Computer, notecards, pen, notebook, library card/resource.
Testing Procedures:
1. Complete background research information in related topics.
a. Use all available contacts to find information
b. Understand the information can be used in every aspect of museum design.
2. Team designers analyze the relevance of information found.
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| Credit Dave Dehetre Retrieved from http://www.kansas.gov/education/researching.html |
Reviewing Type: Assessment and Exploratory
Reviewing Stage: Secondary
State of Solution: Brainstorming
Condition of Reviewing Stage: Meeting with team
Tools and Equipment required: Computer, notebook, outline, research notes
Testing Procedures:
1. Create an outline based on museum topics and subtopics
2. Assess the chronology of the outline.
3. Analyze the amount of information in each topic.
4. Adjust the outline based on team feedback.
5. Decide with exhibition designer which topics will be used in each role.
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Credit: University of Wisconsin-Madison
Retrieved from http://photos.uc.wisc.edu/photos/16415/view
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Reviewing Type: Exploratory
Reviewing Stage: Secondary
State of Solution: Alternate Solutions
Condition of Reviewing Stage: Individual work
Tools and Equipment required: Outline, paper, pencil, notebook
Testing Procedure:
1. Review the specifications and limitations for the final solution.
2. Devise alternate solutions based on design requirements.
a. Ensure each solution is viable.
3. Assess the originality and effectiveness of each design.
4. Decide on the most effective solution to continue with.
Reviewing Stage: Secondary
State of Solution: Alternate Solutions
Condition of Reviewing Stage: Individual work
Tools and Equipment required: Outline, paper, pencil, notebook
Testing Procedure:
1. Review the specifications and limitations for the final solution.
2. Devise alternate solutions based on design requirements.
a. Ensure each solution is viable.
3. Assess the originality and effectiveness of each design.
4. Decide on the most effective solution to continue with.
a. Use a Specifications Chart to find the most efficient solution.
5. Review the factors involved in each approach. Ensure the selected solution is most successful with each factor.
Reviewing Type: Assessment and Validation
Reviewing Stage: Secondary
State of Solution: Pre-design and Brainstorming
Condition of Reviewing Stage: Individual work, email with mentor if needed
Tools and Equipment required: computer, email, outline, notebook
Testing Procedures:
1. Consult mentors about the translation of a design outline to a video storyboard.
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| Credit: Brigham Young University Retrieved from http://news.byu.edu/archive14-mar-bikehelmets.aspx |
Reviewing Stage: Secondary
State of Solution: Pre-design and Brainstorming
Condition of Reviewing Stage: Individual work, email with mentor if needed
Tools and Equipment required: computer, email, outline, notebook
Testing Procedures:
1. Consult mentors about the translation of a design outline to a video storyboard.
2. Create a storyboard outlining each scene.
a. Assess the uniqueness and maintenance of mood in each scene.
3. Create requirements for the final design based on the outline format.
4. Create a script or outline for each video.
3. Create requirements for the final design based on the outline format.
4. Create a script or outline for each video.
a. Review teh correlation between the script and the storyboard.
b. Assess the difficulty of the script based on target audience.
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Credit: The International Film and TV School
Retrieved from http://www.eicar-international.com/film-school-filmmaking-editing.php |
Reviewing Type: Validation
Reviewing Stage: Quaternary
State of Solution: Brainstorming and Alternate Solutions
Condition of Reviewing Stage: Meeting with team
Tools and Equipment required: Computer, outline, notebook, final video solution
Testing Procedures:
1. Team gathers with final solutions.
2. Team reviews the videos, exhibit plans, and building plans.
a. Aesthetic appeal
b. Design coherence
c. Logical order
d. Mood
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Credit: The Metropolitan School of Business and Management
Retrieved from http://msbm.org.uk/2013/05/27/group-projects-–-how-to-make-it-work/ |
Reviewing Type: Validation and Comparison
Reviewing Stage: Quaternary
State of Solution: Research and Alternate SolutionsCondition of Reviewing Stage: Meeting with team, meeting with sample museum visitors
Tools and Equipment required: Computer, final video solution, paper, pens
Testing Procedures:
1. Gather an audience to assess the museum system.
2. Present the videos, building plans, and exhibit designs.
3. Request feedback on the system and each part.
4. Team reviews feedback and adjusts museum design accordingly.
2. Present the videos, building plans, and exhibit designs.
3. Request feedback on the system and each part.
4. Team reviews feedback and adjusts museum design accordingly.
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Credit: Indocumentales
Retrieved from http://indocumentales.com/2012/07/27/los-que-se-quedan-movie-presentation-at-tumbleweed-phoenix-az/
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Some text is presented as white on white . . .pease correct.
ReplyDeleteadd survey for final testing and/or any testing done prior if needed
ReplyDelete